Wereworld: Rise of the Wolf
'YOU'RE THE LAST OF THE WEREWOLVES SON. DON'T FIGHT IT . . . CONQUER IT.'
When the air is clear, sixteen year-old Drew Ferran can pick up the scent of a predator.
When the moon breaks through the clouds, a terrifying fever grips him.
And when a vicious beast invades his home, his gums begin to tear, his fingers become claws, and Drew transforms . . .
Forced to flee the family he loves, Drew seeks refuge in the most godforsaken parts of Lyssia. But when he is captured by Lord Bergan’s men, Drew must prove he is not the enemy.
Can Drew battle the werecreatures determined to destroy him - and master the animal within?
Wereworld: Rage of Lions
YOUNG WEREWOLF DREW FERRAN has the makings of a great warrior.
But first he must master the blade and the beast.
When Lady Gretchen is abducted by the Werelion Prince Lucas, Drew and his friends embark on a perilous chase to stop the prince fleeing to his homeland of Bast.
Now Drew must summon all of his courage and strength - because the Catlords are ready to attack . . .
Wereworld: Shadow of the Hawk
DREW FERRAN, THE RIGHTFUL KING OF WESTLAND, IS TRAPPED.
Enslaved by the Goatlord Kesslar, young werewolf Drew finds himself on the volcanic isle of Scoria, forced to fight in the arena for the Lizardlords. He must find a way to break free, yet no one has ever managed to escape . . .
Meanwhile, Hector the Wereboar flees the forces of the Catlords. Now on board the pirate ship Maelstrom, the enemy's net is closing in. Haunted by the spirits of the dead, Hector is soon left wondering who the true enemy is . . .
Wereworld: Nest of Serpents
WAR HAS GRIPPED THE SEVEN REALMS . . .
Young Werewolf Drew Ferran, rightful king of Westland, has rushed to the aid of the besieged Staglords, whose mountain stronghold is surrounded by the forces of the Werelion Prince Lucas.
And deep in the haunted Dyrewood forest, the Wereladies Gretchen and Whitley seek sanctuary within the city of Brackenholme. No opposing force has ever breached the palisade walls, but danger could be closer than they think... As Lyssia's greatest war rumbles towards a thunderous climax, the lines between friend and foe are blurred. What if the enemy is one of their own?